When done turn in Minions of the Shadow Council to Scout Zagran. All around the building kill Deathforge Guardians and Deathforge Summoners. On top of the building you will find Scout Zagran. Head east of the road to the Slag Watch (38.5, 38). Turn in Find the Deserter when you find him and get the follow up.Ģ. You should find Parshah walking between the first fork in the road and the letter D inĭeathforge. Take the main road out of the village and follow it south. Go back and turn in Blast the Infernals! Get the follow up.ġ. You will probably have to kill Prophetess Cavrylin and then activate the bomb. There is an elite named Morgroron that wonders in and out of the area. Activate the Fel Bomb while standing on a green circle in front of Prophetess Cavrylin. Go back to main gate of Shadowmoon Village and turn in Setting Up the Bomb. Now go to (26, 41), green lake on map, and loot the Fel Reaver Power Core from the bottom of the lake.Ĥ. This time go to (22, 35) where you will find Fel Reaver Armor Plate on the ground (next to a huge fel reaver). Ouside the main gate turn in To Legion Hold. Once it is done go back to Shadowmoon Village.Ģ. Put on the disguise ( Box of Tricks in your bag) and listen to the conversation. Try to position yourself between the wall and communicator. Easiest way to do this is to fly up to the communicator at (23.6, 36.9). Go to Legion Hold, southwest of Shadowmoon Village. Go outside the main gate and kill Infernal Attackers until done with Besieged! Turn it in at the entrance to Shadowmoon Village. Hearthstone to Shadowmoon Village and turn in The Sketh’lon Wreckage, get the follow up.ĥ. Once you get to the east side of Shadowmoon Village and run out of Ash and Diemetradons, head east to Sheth’lon Wreckage and kill mobs there until you get the three journal pages needed for The Sketh’lon Wreckage.Ĥ. =Note= Don’t fall into the magma, it burns and you will lose hp while in it, so don’t go after the ash that is in the green waters.ģ. Keep following the magma lake while heading toward the east side of Shadowmoon Village. Kill any Felfire Boars you run into (found on the south and east side of the lake). Kill Felfire Diemetradons while collecting Ever-Burning Ash all around the magma lake. You have to steal aggro from the Shadowmoon Scouts to get the credit for the kill. Kill as many Infernal Attackers as you run into while doing other quests. Right outside the main gate get Besieged! from Blood Guard Gulmok. You can stop once you get enough to finish A Grunt’s Work….ġ. =Note= In Shadowmoon Valley, kill any Felfire Boars, Vilewing Chimaera, and Scorchshell Pincer you see. Outside the Inn pick up What Strange Creatures…, and A Haunted History. Go to the inn, make it your home location. Turn in Apprentice’s Request to Dama Wildmane, Chief Apothecary Hildagard, and Learning to Fly. In Lower City of Shattrath pick up Chief Apothecary Hildagard from Fantei (64,70) and Learning to Fly from Nutral (63,41).Īfter arriving in Shadowmoon Valley, head east to Shadowmoon Village. = Note= I will be using the following color code for Aldors and Scryers. If you followed Jame’s Horde Leveling Guide – Chapter VI (65-70), you should be at least level 70 by now. Couldn’t have done it without you.īefore we start, I highly recommend that you get your Flying Mount. Also, a big fat thanks to my hubby for all his help with the maps in this guide. I nearly psyched myself out there.I wanted to say thank you to Jame for his wonderful guides (mimicked this one after his). Where's that damn fourth sapphire piece Comment by tahutoa Man, a warios land game formatted like sonic mania would be the greatest thing ever. I realized while watching Inc.'s intro yesterday, the bit with CMV's bassline plays the version of the riff heard in this remix, where the A is moved down to an Ab/G# for that extra added heavy feel. How to make crescent moon village better: pitch it down and wait Comment by tahutoa I wonder how Act 2s could even work in WL4's gameplay structure, makes me curious Comment by Sappy Just fooling with the instrumentation, the bass, lead, and Daow, and changing the key from E to D#, but otherwise, it's pretty similar. Spooky! I guess it's good I got into this Clock Tower when I did.This IS a clock tower, though, isn't it?"Īn Act 2 done in the vein of Sandopolis Zone Act 2.įor the most part, not too different, but the differences that are there make a world of difference. "Hey, when did it get so foggy outside? I can't even see the ground anymore!.
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